<?xml version="1.0" encoding="UTF-8" ?><rss version="2.0"><channel><title>123Gnome! Devlog - itch.io</title><link>https://totally-nightmare.itch.io/123gnome</link><description>Race as gnomes in the yard of an angry gardener, and maybe mess with your friends along the way!</description><item><guid>https://totally-nightmare.itch.io/123gnome/devlog/1534106/final-devlog</guid><title>Final Devlog!</title><link>https://totally-nightmare.itch.io/123gnome/devlog/1534106/final-devlog</link><pubDate>Mon, 25 May 2026 21:54:35 GMT</pubDate><category>devlog</category><description><![CDATA[<img class="post_image" src="https://img.itch.zone/aW1nLzI3NDgzNzUxLnBuZw==/400x224%23c/Y%2FDx%2Bn.png"/><p>Our journey We have now officially reached the final week of development, and with it, our last Devlog! A lot has happened in these 12 busy weeks, and we are happy to be able to present our final prod...</p>]]></description></item><item><guid>https://totally-nightmare.itch.io/123gnome/devlog/1527731/polishing-123gnome</guid><title>Polishing 123Gnome</title><link>https://totally-nightmare.itch.io/123gnome/devlog/1527731/polishing-123gnome</link><pubDate>Tue, 19 May 2026 09:49:36 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Progress Update! Welcome back to another devlog! This week was focused heavily on improving the visual quality of the game, fixing long standing gameplay issues, and making the overall experience feel...</p>]]></description></item><item><guid>https://totally-nightmare.itch.io/123gnome/devlog/1521463/final-stretch-of-production</guid><title>Final stretch of production</title><link>https://totally-nightmare.itch.io/123gnome/devlog/1521463/final-stretch-of-production</link><pubDate>Tue, 12 May 2026 10:39:17 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Progress Update! Welcome back to another devlog! This week has mainly been focused on expanding the game with more animations, effects, audio, menus, and environmental improvements. 123Gnome is starti...</p>]]></description></item><item><guid>https://totally-nightmare.itch.io/123gnome/devlog/1513900/production-sprint-splash-zones-and-sticky-situations</guid><title>Production sprint: Splash Zones and Sticky Situations</title><link>https://totally-nightmare.itch.io/123gnome/devlog/1513900/production-sprint-splash-zones-and-sticky-situations</link><pubDate>Tue, 05 May 2026 08:01:10 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Progress Update! Welcome back to another devlog! We’ve been focusing on making the world of 123Gnome feel much more reactive and polished. Here is the latest from the team: Sounds and UI (Xander) Ar...</p>]]></description></item><item><guid>https://totally-nightmare.itch.io/123gnome/devlog/1502268/start-of-the-next-production-sprint</guid><title>Start of the next production sprint</title><link>https://totally-nightmare.itch.io/123gnome/devlog/1502268/start-of-the-next-production-sprint</link><pubDate>Tue, 28 Apr 2026 09:32:18 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Progress Update! We’ve continued making solid progress on the game, with improvements across mechanics, UI, art, and overall polish. This week especially focused on making the game feel more complet...</p>]]></description></item><item><guid>https://totally-nightmare.itch.io/123gnome/devlog/1495153/after-some-time</guid><title>After some time...</title><link>https://totally-nightmare.itch.io/123gnome/devlog/1495153/after-some-time</link><pubDate>Mon, 20 Apr 2026 20:12:05 GMT</pubDate><category>devlog</category><description><![CDATA[<img class="post_image" src="https://img.itch.zone/aW1nLzI2ODA2MjgzLmdpZg==/original/WqOanF.gif"/><p>What has happened Been a very long while hasn&#039;t it? I&#039;m back to writing some of our progress that we have made on the game. First things first I want to mention that not a lot has changed , there are...</p>]]></description></item><item><guid>https://totally-nightmare.itch.io/123gnome/devlog/1467368/running-along-the-track</guid><title>Running along the track</title><link>https://totally-nightmare.itch.io/123gnome/devlog/1467368/running-along-the-track</link><pubDate>Mon, 23 Mar 2026 17:51:22 GMT</pubDate><category>devlog</category><description><![CDATA[<img class="post_image" src="https://img.itch.zone/aW1nLzI2MjkwMzc4LmdpZg==/original/yO8n2o.gif"/><p>Progress update! We are now on our 2nd week of producing our game , we&#039;ve been making good progress on developing the game further and tweaked parts of the game as well. This week we focused on improv...</p>]]></description></item><item><guid>https://totally-nightmare.itch.io/123gnome/devlog/1460699/into-production</guid><title>Into production!</title><link>https://totally-nightmare.itch.io/123gnome/devlog/1460699/into-production</link><pubDate>Mon, 16 Mar 2026 18:45:48 GMT</pubDate><category>devlog</category><description><![CDATA[<img class="post_image" src="https://img.itch.zone/aW1nLzI2MTY2MzA2LnBuZw==/400x224%23c/%2BCuTo%2B.png"/><p>Jumping towards production! 5th week now and we are fully working on producing the game now, so you know what that means... We are now out of the prototyping phase of the game! For the rules of making...</p>]]></description></item><item><guid>https://totally-nightmare.itch.io/123gnome/devlog/1453367/planting-the-road-forward</guid><title>Planting the road forward</title><link>https://totally-nightmare.itch.io/123gnome/devlog/1453367/planting-the-road-forward</link><pubDate>Mon, 09 Mar 2026 17:14:36 GMT</pubDate><category>devlog</category><description><![CDATA[<p>The games progress Been another week (week 4 to be exact!) and so we are starting to move out of prototyping different mechanics and systems and putting them together into 1 working game prototype! Wh...</p>]]></description></item><item><guid>https://totally-nightmare.itch.io/123gnome/devlog/1443836/progress-update</guid><title>Progress update!</title><link>https://totally-nightmare.itch.io/123gnome/devlog/1443836/progress-update</link><pubDate>Mon, 02 Mar 2026 20:02:00 GMT</pubDate><category>devlog</category><description><![CDATA[<img class="post_image" src="https://img.itch.zone/aW1nLzI1OTIyMDM2LnBuZw==/400x224%23c/CJeFx0.png"/><p>Hello little gnomes 🌱 We are now in our 3rd week of working on our racing 4 player multiplayer gnome game ! You might be curious what we have been cooking up , so I won&#039;t waste time to show you :)...</p>]]></description></item><item><guid>https://totally-nightmare.itch.io/123gnome/devlog/1407531/the-starting-grounds</guid><title>The starting grounds</title><link>https://totally-nightmare.itch.io/123gnome/devlog/1407531/the-starting-grounds</link><pubDate>Sun, 22 Feb 2026 22:13:16 GMT</pubDate><category>devlog</category><description><![CDATA[<img class="post_image" src="https://img.itch.zone/aW1nLzI1NzcxMDkxLnBuZw==/400x224%23c/5%2B9u%2BR.png"/><p>Devlog #1 – Backyard Gnome Racing You and your gnome friends decided you want to race in the humans backyard , whoever gets to the end of the obstacle course wins ! But it seems like you are not alo...</p>]]></description></item></channel></rss>